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Showing posts with the label monster

TV-Chubbies

The Sun Baby Init +0; Atk heat ray +5 ranged (1d8); AC 16; HD 3d6; MV 25’ (floating); Act 1d20; SP blinding light, searing flare, thunderous laughter; SV Fort +3, Ref +3, Will +3; AL C. Special Abilities: Blinding Light: Once per day, The Sun Baby can unleash a blinding burst of light that affects all creatures within a 20-foot radius. Creatures caught in the blast must make a Reflex save (DC 13) or be blinded for 1d4 rounds. Searing Flare: Once per day, The Sun Baby can channel the power of it's sun to unleash a devastating beam of heat and light. This attack deals 3d6 damage to a single target within 100 feet. The target can make a Reflex save (DC 15) for half damage. Thunderous Laughter: Once per day, The Sun Baby can unleash a booming laugh that reverberates through the surrounding area. All creatures within a 30-foot radius must make a Will save (DC 13) or be overcome with uncontrollable laughter for 1d4 rounds. All actions are at -2d for the duration TV-Chubby Init +1; Atk hu...

Monster: Fleshlight Warden

Fleshlight Warden : Init +3; Atk slam +5 melee (1d4+2) or spray lube (special) or  insertion (special); AC 14; HD 4d8; MV 25'; Act 1d20; SP spray lube (creates a 10sq' slippery patch, Ref SV or fall prone), insertion (pulls an entire prone target into it's sheath and automatically inflicts an additional 1d4 damage per round until killed), blindsense (perfect perception of all things, including invisible targets, within 100'); SV Fort +3, Ref +1, Will +2; AL N.