TV-Chubbies

The Sun Baby

Init +0; Atk heat ray +5 ranged (1d8); AC 16; HD 3d6; MV 25’ (floating); Act 1d20; SP blinding light, searing flare, thunderous laughter; SV Fort +3, Ref +3, Will +3; AL C.

Special Abilities:

Blinding Light: Once per day, The Sun Baby can unleash a blinding burst of light that affects all creatures within a 20-foot radius. Creatures caught in the blast must make a Reflex save (DC 13) or be blinded for 1d4 rounds.

Searing Flare: Once per day, The Sun Baby can channel the power of it's sun to unleash a devastating beam of heat and light. This attack deals 3d6 damage to a single target within 100 feet. The target can make a Reflex save (DC 15) for half damage.

Thunderous Laughter: Once per day, The Sun Baby can unleash a booming laugh that reverberates through the surrounding area. All creatures within a 30-foot radius must make a Will save (DC 13) or be overcome with uncontrollable laughter for 1d4 rounds. All actions are at -2d for the duration

TV-Chubby

Init +1; Atk hug +1 melee (1d3); AC 11; HD 1d6; MV 20’; Act 1d20; SP regeneration, sing-along; SV Fort +1, Ref +0, Will +1; AL N.

Special Abilities:

Regeneration: TV-Chubbies have the ability to regenerate quickly from damage, healing 1d4 hit points at the start of each of their turns.

Sing-Along: TV-Chubbies emit a psychic aura that can influence the emotions and behavior of nearby creatures. Anyone within 30 feet of a TV-Chubby must make a Will save (DC 10) or be filled with an overwhelming urge to sing and dance joyfully for 1d4 rounds. Creatures affected by this ability are unable to attack or take other hostile actions while under its influence.

Flame Cherub


Init +3; Atk flaming sword +3 melee (1d6+1); AC 12; HD 1d6; MV 30’; Act 1d20; SP flaming aura, divine fervor; SV Fort +0, Ref +2, Will +1; AL C.

Special Abilities:

Flaming Aura: Flame Cherubs are wreathed in flames, which deal 1d4 points of fire damage to any creatures within 5 feet of them at the start of their turn.

Divine Fervor: Flame Cherubs are fanatically devoted to The Sun Baby and will fight to the death to defend it. When in the presence of The Sun Baby, Flame Cherubs gain a +2 bonus to all attack and damage rolls.

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